Must watch…

•May 15, 2010 • Leave a Comment

Yes, I’ve been away for probably a long time… I’ve been busy at work and at the same time learning new stuffs (not necessarily 3d though). I will be posting the  project that has kept me away in a couple of weeks.

Well, this post is about this new animated feature stated to be released July 9. I’ve seen four different trailers for this movie and i can’t wait to see the full movie. There’s so much interesting things going on in the movie, especially the main villain and those little yellow characters, don’t know what they are called yet. I think animated movies are becoming the main source of original entertainment lately.

Basically, i think in the nearest future, animated movies will overshadow the entertainment industry.


3d text…

•March 9, 2010 • 1 Comment

Made this for a friend of mine who’s a graphic artist…

Goat trial (babanaija)

•December 8, 2009 • 1 Comment

We’ve finally concluded the first part of the goat story. it has taken a long time to get to this stage which just makes me imagine how long it will take to finish up the remaining 3mins or so. Mistakes have been made and hopefully learnt from, and i hope the next project won’t take this long, also with improved quality. Anyways, enjoy the animation and let me know what you think.

Vodpod videos no longer available.

more about “Goat trial (babanaija)“, posted with vodpod

Longtime no post

•July 22, 2009 • Leave a Comment

I know it’s to early to abandon the blog. i’ve just been busy with stuffs related to the current  project. I will post about it later.

Animation! Animation!!

•July 7, 2009 • Leave a Comment


If you’ve seen or noticed my stuffs, i don’t do anything that involves character animation. Ok, ask me why. WHY! because am scared of doing whack animation, i’ve seen too many wonderful animations by professionals and i’ve heard them blab about how many 100years they’ve been animating for and that they are still learning blah blah… But i later realised its not possible to walk without having crawled before (only superman can). so what am trying to say is i don’t mind how whack it looks at first i will keep moving until God knows when. I’ve decided to spend the rest of this year concentrating on animation and hoping i will be posting my whackest animation where for you to see. The best place for me is to take part in animation challenges like 11 seconds . No! i don’t have plans to win (for now atleast).

Environment TestRenders

•July 6, 2009 • Leave a Comment

Just thought i should post some test renders from the current project am working on. The interior was rendered in vray for maya while exteriors were done in mental ray .

Subsurface Scattering Shader Tests…

•July 4, 2009 • 2 Comments

After some sss tests, i finally came up with some descent black skin shader using  mentalray fast_skin shader in maya which i plan to reuse for the remaining characters.To my surprise, the rendering was quiet fast.

About the hair, am still undecided how to go about it, maybe mapping hair texture on geometry or using the hair system in maya. i will try both out and post my results later.rp_rends